Askeo

Dip-and-Bounce Guide

What the strategy is, which dips qualify, and why some alerts stay quiet.

LAW 1 — Sell the bounce — never hold to settlement.

A good team falls behind mid-game, its price craters, and the market often gives some of that back on the next scoring swing. We buy that dip small and sell the bounce. We never hold to settlement — that turns a price trade into a coin flip.

The loop, in four steps

  1. A tracked team goes down and its price drops into the dip band.
  2. If it clears the quality checks, Askeo flags DIP SETUP and pushes you an alert. Buy small.
  3. Price recovers → SELL WINDOW opens. Sell into the bounce.
  4. Price keeps sinking or the game runs out of room → CUT. Exit and stop trading that side.

Rule 1 — the quality floor

Cheap isn't enough. The dip has to be oversold, not just losing.

  • Price ≤ 30¢ — the market has actually cratered, not just wobbled.
  • Price > 20¢ — below that, the game is usually gone and there is no bounce to sell.
  • buyScore ≥ 0.0 — the 0.0x floor. buyScore blends team strength with how far the price fell versus the live win probability. At or above 0.0, the drop looks bigger than the game state justifies. Below it, the price is simply correct and we pass.
  • The team must be trailing — this is a comeback trade, not a favorite trade.

Setups that miss any one of these still show on the Live board, but dimmed and tagged with the check they failed. No green flag, no push.

Rule 2 — board rank

Only today's Top-5 dips get the green flag.

  • Board dip (green) — ranked #1–#5 on today's board. Highest quality of the day, and the only tier that pushes by default.
  • Watch dip (purple) — clears the floor but sits off the board. Real but thinner. Silent unless you turn on Push watch-tier dips in Alerts.
  • Every dip card shows its rank, or — when it is off the board.
  • The rank tracker at the top of Live shows movement between builds, and each team expands to its rank history over the last 7 board builds.

Rule 3 — cooldown and episode guard

One game should never fill your phone with alerts.

  • Episode cap — at most 2 DIP pushes per side per game.
  • Cooldown — at least 20 minutes between DIP pushes on the same side. Dimmed cards show a live countdown to the next allowed push.
  • Post-cut lockout — once a side CUTs, that side is done for the game. No re-entry advised, no further pushes.

A suppressed setup is not a hidden setup: it stays on the board at reduced opacity with the reason spelled out (episode cap reached, cooling down, or post-cut).

Common mistakes

  • Holding a dip to settlement because it “should” win. That breaks Law 1.
  • Buying a dip that failed the floor because the price looks tempting.
  • Sizing up to chase back a CUT on the same game.
  • Skipping the ledger — photograph your buy and your exit so the record is honest.

Next

The Playbook covers the three alert types and the exact action for each.

Advisory only. Askeo places nothing and moves no money. Advisory tool for regulated U.S. prediction markets. Not financial advice, not a promise of profit. If it stops being fun or costs money you need, stop — 1-800-GAMBLER.